For this challenge, the Riddler will want to test your skills in gliding with your bat-cape. He’ll crack a joke about how it’s a pity you couldn’t bring the Batwing to this but don’t worry, you won’t be needing it. He’ll also make jokes about you being more of a flying squirrel than a bat. Ignore that too.
When you begin the challenge, you’ll be looking down a corridor with a large green button on the wall opposite your Batmobile separated by a little moat. Boost forward towards the wall and launch yourself out of your Batmobile, gliding over the water, and activating the Riddler button. Lather, rinse, repeat. Get into the Batmobile again and this time, when you launch yourself out, rather than going forward, curve around the corner to the right to activate the next Riddler button and get ready to do all of this just one more time.
“Be careful for the death trap en route to the next one.” Now that the corridor to the next room is open, boost yourself into the air with the Batmobile again, and glide through the tunnel being careful not to let Batman touch the side walls.
Coming out of the tunnel, turn to the right and activate the last Riddler button to complete this challenge. As you should expect by now, the Riddler will present you with another aerial view of the room Catwoman is in filled with cabinets and keys. Figure out where Catwoman is in relation to the diagram and select the right key.
Did you enjoy this side-quest? Starting to wonder if Batman really should have been Flying Squirrelman? Let us know in the comments section below!
Note: First posted by Ian Lepkowsky on Twinfinite.net